Role: Product Designer
Timeline: 2 week initial design sprint + ongoing iteration
Team: Nick Hockler (Engineering Lead), Zoe Zimski & Allie Reeves (Co-founders), and myself
The Problem
The primary challenge was to improve the engineering team's initial prototype by implementing UX design and strategy while staying within existing engineering constraints. The Baro co-founding team has initially asked the engineering to both design and engineer the initial prototype resulting in minimal consideration for user experience.
The Solution
Using the current user flow as a foundation, I made targeted changes to the UI elements that significantly enhanced the user experience. Throughout this process, I ensured that I remained within the engineering constraints.
About Baro
Baro (trybaro.com) is a peer to peer clothing rental app primarily focused on formal wear (for now). Baro’s ethos is rooted in sustainability and inclusivity.
Kicking off the process
Upon joining the team, I kicked off the redesign process by thoroughly understanding the design problem and carefully considering the engineering constraints in place. Additionally, I conducted extensive market research and probed the founding team with questions to gain valuable insights into both the product and the target user.
Persona’s
To gain a deeper understanding of the user's needs and behaviors, I conducted interviews and crafted a fictional persona using the insights gathered from those interactions.
Competitive audit
I conducted a competitive audit of Baro's direct competitors in the clothing rental space. Using a five-category evaluation system, I compared each company's features and offerings, re-affirming the gap in the market for a peer-to-peer clothing rental app. Most competitors were focused on B2C relationships, making Baro's proposed P2P model a unique offering.
Furthermore, my audit revealed that companies generally had basic sustainability programs, indicating an opportunity for Baro to create innovative design solutions that align with its sustainability ethos.
Design critique
To identify possible design modifications, I began by examining the initial prototype, which established the primary engineering constraints. To gain insight into the potential changes that could be made, I conducted a critique..
The initial designs
Here are a few of the initial design I was given upon joining the team. These were designed by the engineering team.
Opportunities to improve UX
1. Accessibility
A significant number of elements in the original design failed to meet the WCAG standards with color contrast ratios often below 2:1.
2. Layout & Spacing
The layout and spacing of the design lacked consistency and was overwhelming for users, making it difficult for them to complete specific tasks.
3. Copy
The copy used in the user interface often lacked personality and tone, making it sound robotic and resulting in lower user engagement and accessibility
The process
Here is the process I followed for every screen in the initial prototype:
Critique initial designs
Ideate/wireframe possible solutions
Prototype
Iterate